![]() Each class of character has their own unique sound effect when attacking, such as the Gladiator emitting a whooshing sound when swinging his sword. There are sound effects in the mobile version but none in the web version.There are a number of differences in the web and mobile versions of Stick Ranger. However some of the most basic and often used strategies are given below: There's a huge number of strategies to fight enemies in Stick Ranger. $$ - Usage cost in Gold per shot/bullet (only for Guns).Ring - Extra attacks (only for the Angel).FP - Fighting power (FP = Team LV + Weapon LV×2 + Compo Item LV + Compo Item LV).Bullet - Extra number of projectiles for attacks with multiple projectiles (Only Whipper can naturally increase this).Aura DF - Defensive bonus conferred via Priest's aura.Aura AT - Offensive bonus conferred via Priest's aura.Encoder box and switch boxes are done with Arduino Mega and MobiFlight software.This is a list of statistics that a player, character or weapon has. I also made a pendular yoke (with hall sensors instead of pots) that converts to a large-throw joystick (clumsy looking but has a really great feel), and an 8-axis throttle quadrant in the same way. The cost is negligeable: pots are under $3.5 for 10 on Ali Express, Arduino Leonardo/Micro clone is under $8. So it makes a fairly convincinc collective. I also have 2 buttons there, and a 2-pos switch I can engage on the left side. But I do have a potentiometer knob just under my thumb on the right, with its own axis, so I can fully operate it with my thumb very conveniently, if I need a manual RPM control (which I haven’t yet). ![]() The control doesn’t have a twist handle, which is possible to design and 3D-print but too complicated and can’t be used as a universal throttle/collective. I designed adn 3D printed the handle so it can act both as a throttle lever and collective lever. it can emulate a USB joystick) and I’ve written a program that does the axes I need to work. Hardware is Arduino Micro (same a Leonardo, i.e. ![]() The actual potentiometer inside is programmed to send 2 axes simultaneously, so one is calibrated to throttle, the other - to collective. I made a left HOTAS throttle that converts to a heli collective by moving a metal pin from position limiting the arc to upper throttle more to lower collective mode. I made the whole Motion VR Cockpit including all the DIY controls. However, I’m aware that for a bit more money (nor much more), you can buy this : It might be a good idea if you fly only helicopters, and if you don’t need to use your desk for anything else than flight simulation. I don’t think I’ll change anything any time soon in my control set. They are not like most real helicopter pedals, but they give you plenty of control. ![]() I’ve removed the springs and added a friction system. The War brd rudder pedals make decent anti torque pedals. ![]() But it lacks a friction setting, so, if you take your hand off the stick, it won’t stay where it is, but it will fall backward. With the right cams and correct spring setting, you don’t have to fight the spring while flying. I’m using the mongoost T50 CM2 base with a 200 mm extension for the cyclic. The chair mount system is robust and versatile. The collective, of course, has adjustable friction. The Sharka 50 grip is not very useful for my Bell 47G, and I wish they’d come up with a simpler grip (like a Bell 206, for instance). I’ve been using the Virpil collective since it came out. ![]()
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